I've been working on the base meshes for the brothers, and I'm finally getting to the point where I'll be ready to unwrap it and take the parts into zbrush! There are a few things to sort, most notably areas around the collars and cuffs. I also need to recheck the smoothing groups.
The elder brother, Casper, actually has two heads - the first was modelled roughly and then taken into zbrush with the intention of building a beautiful model from the rough shape - BIG mistake! Firstly, I needed to take more time to make the head a good base to work from. Secondly, my edge loops were terrible, particularly around the mouth; instead of curving the loops for the mouth round in a tight circle and routing the edges radiating out from it around the chin and eyes, I've been looping it round the back; very inelegant. I redid the head and I feel it's much better for it. Hopefully it will also be a better candidate for sculpting in zbrush, too!

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