The online working journal of Liz Hall, artist, 3D modeller and gaming enthusiast.
Saturday, 5 May 2012
She's just about finished! I'm really pretty happy with how she's turned out. I've just spent the last hour resizing all my textures for her - my diffuse and normal maps in particular were being worked at either 2048 or 4096 pixels, mainly because I subscribe to the view that you can always size something DOWN, it's always much harder increasing the resolution if you make it too small! However, I was rather suprised at how little detail was lost when I sized these down, particularly when it comes to gloss and specular maps. The lesson here is that those maps, in particular, do not need to be particularly large!
I'm still a little unsure about her hair shading - I'm using an anisotropic shader set at 90 degrees to create the effect, but I left the highlights quite soft and wide. Making them harsher had the effect of making the hair seem wet and glossy rather than "hair-like": shall have to do some further research on this, and try and improve the effect in future projects.
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