The online working journal of Liz Hall, artist, 3D modeller and gaming enthusiast.
Saturday, 28 April 2012
I've just finished the first pass of the body textures for the brothers. It's not perfect, by any stretch of the imagination - there are specular issues and the occlusion is rather heavy-handed and needs to be taken down a notch (or several!) The front of the younger's jacket seems rather flat and "blocky" to me in the mesh, too, and needs a bit of relaxing. The next step with this is to get feedback from the director - this is the first time the clothes have been textures (and coloured in something more effective than quick block colours)! Before I go any further and make changes, I need to make sure the general direction I'm heading is approved by the director - these are his characters, after all!
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