After being unhappy with the first sculpt of Caspers head coming out of zbrush (it was strangely wide, although I'm not sure how I didn't spot that in Zbrush!) I went back and resculpted Casper's head. This is the export of the lowest level of that sculpt, to have the high poly projected onto it. This version looks far more promising than my initial attempts, thankfully.
I am slightly worried that the character's hair is going to look "plastered on": I do, however, have to do some research regarding hair alphas for game use for my personal project, the knight. If I can get hair working nicely on that model, I may experiment on giving this character hair with alphas as well.

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