The online working journal of Liz Hall, artist, 3D modeller and gaming enthusiast.
Sunday, 11 March 2012
Knight progress!
I've just started work texturing this in Zbrush. The armour is complicated, so I'm sculpting it piece by piece and assembling the normal map in photoshop as I go. So far I only have the upper shoulderplates, elbow pads and upper capes normal mapped - this is just me testing out how they look. I'm toying with the idea of using multiple shaders on this one object (one for metals, one for softer materials I can use a phong or blinn shader for) although both use the same diffuse/spec/normal map. I forsee some toying with shaders in my future, but I'm going to concentrate on finishing the normal map!
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