Wednesday, 28 March 2012

The changing faces of Casper



Children's faces are hard. Believe it or not, these three screenshots are all of the same head mesh, all of the same character. I'm fast learning that you really, really need to make sure that "perspective" is turned on when working in Zbrush, because it can warp your vision of what you're doing to insane degrees if you're doing finicky work like heads. After getting the first head back out of zbrush, I found I was hugely unhappy with the shape of it, he just looked too alien. But I'm fast learning that it pays to carefully use your layers and save your Zbrush tools, so luckily I have the ability to quickly alter the base shape of the head underneath all the detail work.

The third screenshow has an altered chin and side of face, mainly accomplished using the relax tool. I'm still not happy with it, though; it needs a lot more work, and some more collaboration with the person in charge of modelling the "older" version of this character.

Modelling children is a steep learning curve. But I feel like I'm learning a lot by doing so.

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