Tuesday, 6 March 2012

Just finished the base mesh for my knight character! There are a few things I'll need to go back to: I'm not going to create things that rely on snapping to vertices that might yet move at the moment! Hair, eyelashes and inner mouth are among the parts of the mesh I haven't created yet. Next step is to unwrap this all into two maps (one for head, one for body) and then take them into Zbrush for some high poly sculpting.

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