Thursday, 22 March 2012

Younger Brother: Progress


I've finished the normal map for the younger brother! ....As you can see, I've yet to start on the specular or diffuse maps, though.

I am quite happy with the head sculpt, though. And I think it's interesting how your perspective on "what looks good" can evolve so drastically once you start having points of comparison. The first image in this post is the exact same model I posted when I had first finished the model (albeit with fixed smooth groups!). It looked perfectly fine to me at the time, and was built to the exact proportions of the model sheet/turnaround I had created. But looking back now, his eyes are so big that it makes him look like an alien! I fell for the assumption that to make someone younger, you make their eyes bigger - whereas after some more observation, it's really more about a softening of features.

I'm not entirely happy with the way the mesh is behaving around the lips, though. It's in danger of going into unintentional "duckface" territory, but I haven't decided how I'm going to go about fixing this yet - either by diving back into zbrush, by editing the normal map or by messing with the base mesh itself.

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